GJEF Navigation
Publication Ethics
Call For Paper
Editorial Board
Guide to Authors
Editorial Workflow
Submit Manuscript
Viewing Options
[View Abstract]
[View Full Text PDF]
[Download Full Text PDF]
Authors Articles on Google Scholar
Yaser Al-Adwan
Authors Articles on Pubmed
Yaser Al-Adwan
Email this Article to a friend
Print this Article
Viewed: 192
Forwarded: 0
Printed: 110
Downloaded: 267
Browse Journals By Category
Agricultural Sciences
Biological Sciences
Legal Studies
Medical Sciences
Physical Sciences
Social Sciences

Newsletters Subscription

Global Journal of Educational Foundation

ISSN: 2449-061X  Vol. 4 (5), pp. 274-281, August, 2016


Full Length Research Paper


Effect of using electronic games in developing problems solving skills in English language class of the sixth grade students in Jordan


Dr. Yaser Al-Adwan


Accepted 16 August, 2016

The Study aimed to identify the effect of using electronic games in developing problems solving skills in English language class of sixth grade students in Jordan. Study sample consisted of two branches of the sixth basic grade students in Al-Ahnaf be Qais School, (30) students for each group, they were randomly selected to form the experimental and the control group. To measure the extent of students acquisition of problems solving skills the researcher performed the following: Developing a test consisted by a number of life situations measuring the students ability to solve the problems through acquiring them by the electronic games by referring to the previous literature and benefiting from the related previous studies that addressed the topic teaching by the electronic gamed in developing the problems solving skills, the test consisted of (10) items and five life situations, they were built based on the related previous studies to the study topic. It was cleared from the result that the correlation coefficients for the test’s clauses ranged between (0.49-0.847). Also, the study extracted the difficulty coefficient of the test clauses, the difficulty coefficients for the test clauses ranged between (0.58-073) indicated acceptance of difficulty degrees for the study purpose. The study showed that there is a significant difference in the means of the post scores of the experimental students and the students in the control group. It was concluded that students in Jordan benefited from applications of the program in developing problems solving skills in English language class, which shows the importance of using this method in teaching. In the light of the study result, it was recommended that topic related to the electronic educational games and their educational applications should be included into the content of teaching methods to specific educational stages in Jordan.

Key words: Electronic games, English language, problems solving skills, sixth grade students